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RESUME

Anchor 1
Objective

To obtain an entry-level position as a Technical Artist or 2D Game Artist. Available after December 2019.

Skills

Photoshop

Unity 2D / 3D

Maya / 3Ds Max

Cocos Studio UI

Education
Rochester Institute of Technology
8/2015 - 12/2019

 

Bachelor of Science: Game Design and Development

GPA: 3.83 / 4.0

Honors and Awards: Scholarship, Dean's List 

Languages

C#

C++

Python

GLSL / HLSL

HTML / CSS

Experiences
Pipeline/Tool Tech Artist - Intern

Riot Games, 6/2019 - 8/2019

 

Pipeline/Tool Tech Artist for League and Legends. Responsible for developing tools for improving the source art pipeline and providing technical support to content creators on League of Legends’ Skin Team. Developed features for Maya tools, custom game editor and macro for content creators to conveniently simulate desired gameplay situations.

Graphical User Interface Designer - Intern

NetEase Games, 6/2017 - 12/2017

 

Graphical User Interface Design for 荒野行动 (Knives Out) since concept phase to live. The game has about 20 million daily active users. Responsible for creating mock-ups for interfaces, designing in game icons and buttons, and laying out widgets with designed user interactions. 

Student Ambassador

Rochester Institute of Technology, 8/2016 - Present

 

Represents School of Interactive Games and Media (IGM) at Open Houses, events, and company visits. Responsible for giving prospective students and families tours around the facility and helping organize annual IGM students events.

Illustrator

Professor Sean Boyle, RIT, 1/2017 - 6/2018

 

Illustrator for a fantasy themed table-top board game. Creating illustrations of different races of players and monsters in this game based on requests.​

 

 

Teaching Assistant

Rochester Institute of Technology, 1/2017 - 5/2019

 

Teaching Assistant for 2D Animation and Assets Production and 3D Animation and Assets Production in IGM. Responsible for answering questions in class, tutoring students with class materials, and grading assignments and projects.

Projects
Vrsus Guardian
Independent Study, 1/2017 - 6/2018

 

Art Director, Concept Artist and UI Artist, a 3D cat-and-mouse chase game for between AR and VR/PC developed in Unity. Responsible for establishing unique and consistent art style, managing and QA the art team, creating graphical user interaction content. Presented at GDC 2018.

Maya Auto Face Rigging Tool
Class, 12/2018 - Present

 

Maya tool scripted in Python helps automating blend shape based facial rigging. The tool would generate a rig allowing the user to adjust joints and attach blend shapes to the main head. Controls will be created by this tool helping the user manipulate joints and blend shapes easier.

Customized Graphics Engine
Class, 10/2018 - Present

 

Customized DirectX 11 Graphics Engine with various graphics effects presented in a carnival theme. Responsible for implementing post processing effects such as depth of field, blur, bloom, anti-aliasing and others.

Random Tree Generator
Personal, 10/2018

 

Maya Tool scripted in Python procedural generates stylized trees. In progress implementing features allows the user to have more control over the end result. Goal is to have the assets ready for importing into game engines.

Kingdom of Tao
Personal, 4/2017 - 9/2017

 

First Place in NYS Game Challenge. Concept Artist, 2D Texture Artist, and 3D Modeler, an educational martial arts VR game for PC developed in Unreal Engine. Responsible for producing environmental concept design for main art direction decision. Produced 3D environment assets and 2D texture for all assets.

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