top of page

PROJECTS

Project | 08

Colorblind Screen Filter App - Ongoing
WPF, C#

A Windows Presentation Foundation (WPF) app helps with developing colorblind-friendly digital assets by simulating visuals for different types of color defected visions.

Project | 07

Cyberpunk City
Unreal Engine
A cyberpunk-themed city builds in Unreal Engine. Explored on Unreal Blueprint system to build interesting interactions. Using multiple methods to optimize this project including:
  • Mesh LOD (Level of Detail)
  • HLOD (Hierarchical Level of Detail)
  • Level Streaming
  • Graphics Settings (using Blueprint)
  • Texture and Material Optimization

Project | 06

omegaLOL
Twitch Extension

Created at Riot Games Hackathon 2018, Honorable Mention for Visualization category. UI Designer/Artist for a video overlay Twitch Extension. Hooks into Twitch Chat to provide real-time match highlights, and stream session stats at a glance. This extension allows the community be a part of the action.

Project | 05

Customized Graphic Engine
DirectX 11

Customized DirectX 11 Graphics Engine with various graphics effects. Currently features:

  • Spotlights - customizable cone shape light

  • Normal Maps & Specular Light

  • Point Lights & Directional Lights

  • Skybox

  • Post Process Bloom - Gaussian Blur

  • Post Process Depth of Field -  Smart Blur

Project | 04

Vrsus Guardian
Unity

Art Director, Concept Artist and UI Artist, a 3D cat-and-mouse chase game for between AR and VR/PC. Responsible for establishing unique and consistent art style, managing and QA the art team, creating graphical user interaction content. Presented at GDC 2018. Available on App Store.

vrsus-guardian.site

Project | 03

Blendshape Auto Face Rigger - Ongoing
Maya Python

Custom Maya tool scripted in Python. The purpose of this tool is to automate the process for blend shape based facial rigging. This tool will create joints for the character head allowing user to place joints to fit any proportion of a standard face. This tool also attaches any blend shapes created by artists to the main head. Controllers are generated to help the user manipulate the joints of the character and the blend shapes.

Project | 02

Random Tree Generator
Maya Python

Maya Tool scripted in Python procedural generates stylized trees. In progress implementing features allows the user to have more control over the end result. Goal is to have the assets ready for importing into game engines.

Project | 01

MetroGnome
Unity

UI artist/designer for a voxel-based rhythm defense game that teaches players essential components of music. Players are encouraged to explore different areas throughout the game to discover new environments and original songs. Players may also choose to record their own rhythms after importing their own music into the game.

Presented at Intel University Games Showcase 2018.

bottom of page